US12320619 - Systems and methods for shooting simulation and training

The patent describes a system for training shooting teams using augmented reality and actual firearms, allowing for simulation of various shooting conditions and evaluation of performance metrics. It includes controllers, position sensors, and a visual interface to enhance the training experience through computer-generated imagery and ballistic calculations.
Claim 1
- A method for training and evaluating two or more shooting team members, comprising: a) training said two or more shooting team members in shared use of a system, comprising: i) two or more controllers, comprising: A) an actual firearm; and B) position sensors; ii) an augmented reality headset comprising at least one visual interface wherein said augmented reality headset displays one or more computer-generated images superimposed over one or more real world images to generate a composite view of the real world augmented by said one or more computer generated images; iii) a processor and software operatively connected to said processor comprising instructions that when executed by said processor cause said processor to execute a shooting simulation application wherein said shooting simulation application calculates at least one ballistic solution to a simulated shot by said controller and graphically displays said ballistic solution on said at least one visual interface; iv) a non-transitory computer readable media comprising said instructions that when executed by said processor cause a computer to execute said shooting simulation application transmitted to a viewer; and v) a user interface that supports a user’s selection of shooting conditions, views, and options; and b) evaluating said two or more shooting team members in shooting simulated marksmanship wherein said evaluating comprises tabulating a number of hits, a number of misses and elapsed time needed to shoot different targets at different ranges, wind speeds, wind directions, directions of target travel, speeds of target travel, and changing directions and speeds of target travel. a) training said two or more shooting team members in shared use of a system, comprising: i) two or more controllers, comprising: A) an actual firearm; and B) position sensors; ii) an augmented reality headset comprising at least one visual interface wherein said augmented reality headset displays one or more computer-generated images superimposed over one or more real world images to generate a composite view of the real world augmented by said one or more computer generated images; iii) a processor and software operatively connected to said processor comprising instructions that when executed by said processor cause said processor to execute a shooting simulation application wherein said shooting simulation application calculates at least one ballistic solution to a simulated shot by said controller and graphically displays said ballistic solution on said at least one visual interface; iv) a non-transitory computer readable media comprising said instructions that when executed by said processor cause a computer to execute said shooting simulation application transmitted to a viewer; and v) a user interface that supports a user’s selection of shooting conditions, views, and options; and i) two or more controllers, comprising: A) an actual firearm; and B) position sensors; A) an actual firearm; and B) position sensors; ii) an augmented reality headset comprising at least one visual interface wherein said augmented reality headset displays one or more computer-generated images superimposed over one or more real world images to generate a composite view of the real world augmented by said one or more computer generated images; iii) a processor and software operatively connected to said processor comprising instructions that when executed by said processor cause said processor to execute a shooting simulation application wherein said shooting simulation application calculates at least one ballistic solution to a simulated shot by said controller and graphically displays said ballistic solution on said at least one visual interface; iv) a non-transitory computer readable media comprising said instructions that when executed by said processor cause a computer to execute said shooting simulation application transmitted to a viewer; and v) a user interface that supports a user’s selection of shooting conditions, views, and options; and b) evaluating said two or more shooting team members in shooting simulated marksmanship wherein said evaluating comprises tabulating a number of hits, a number of misses and elapsed time needed to shoot different targets at different ranges, wind speeds, wind directions, directions of target travel, speeds of target travel, and changing directions and speeds of target travel.
Google Patents
https://patents.google.com/patent/US12320619
USPTO PDF
https://image-ppubs.uspto.gov/dirsearch-public/print/downloadPdf/12320619